Luke Napper

Darkspore

- ROLE

3d artist


- FOR

Maxis


Work Included: character and environment modeling, rigging, animations, blendshapes, updated shaders, UV layout, Mockups for Feedback, Concepts and outsource lead

I developed the look for all the in game bosses face masks from sketch to final assets.

Boss masks were rigged and weighted to have player controlled manipulators and shape deformers

Models, LODS, UVs textures, weighting, blend shapes and animations for weapons, faces, eyes and appendages.

Models, LODS, UVs textures, weighting, blend shapes and animations for weapons, faces, eyes and appendages.

Models, LODS, UVs textures, weighting, blend shapes and animations for weapons, faces, eyes and appendages.

Models, LODS, UVs textures, weighting, blend shapes and animations for weapons, faces, eyes and appendages.

Models, LODS, UVs textures, weighting, blend shapes and animations for weapons, faces, eyes and appendages.

reviewed, modeled and textured all Andromeda assets

Models, LODS, UVs textures, weighting, blend shapes and animations for weapons, faces, eyes and appendages.

Models, LODS, UVs textures, weighting, blend shapes and animations for weapons, faces, eyes and appendages.

Models, LODS, UVs textures, weighting, blend shapes and animations for weapons, faces, eyes and appendages. *Please note: This is concept work/paint overs done after the modeling/texture phase. I did not do the concept/paint over, just the game assets they it is based off of.

Models, LODS, UVs textures, weighting, blend shapes and animations for weapons, faces, eyes and appendages.

Models, LODS, UVs textures, weighting, blend shapes and animations for weapons, faces, eyes and appendages.

Models, LODS, UVs textures, weighting, blend shapes and animations for weapons, faces, eyes and appendages. *Please note: This is concept work/paint overs done after the modeling/texture phase. I did not do the concept/paint over, just the game assets they it is based off of.

Models, LODS, UVs textures, weighting, blend shapes and animations for weapons, faces, eyes and appendages. *Please note: This is concept work/paint overs done after the modeling/texture phase. I did not do the concept/paint over, just the game assets they it is based off of.

Models, LODS, UVs textures, weighting, blend shapes and animations for weapons, faces, eyes and appendages. *Please note: This is concept work/paint overs done after the modeling/texture phase. I did not do the concept/paint over, just the game assets they it is based off of.

Models, LODS, UVs textures, weighting, blend shapes and animations for weapons, faces, eyes and appendages. *Please note: This is concept work/paint overs done after the modeling/texture phase. I did not do the concept/paint over, just the game assets they it is based off of.

Models, LODS, UVs textures, weighting, blend shapes and animations for weapons, faces, eyes and appendages. *Please note: This is concept work/paint overs done after the modeling/texture phase. I did not do the concept/paint over, just the game assets they it is based off of.

Models, LODS, UVs textures, weighting, blend shapes and animations for weapons, faces, eyes and appendages.

Models, LODS, UVs textures, weighting, blend shapes and animations for weapons, faces, eyes and appendages.

Models, LODS, UVs textures, weighting, blend shapes and animations for weapons, faces, eyes and appendages. *Please note: This is concept work/paint overs done after the modeling/texture phase. I did not do the concept/paint over, just the game assets they it is based off of.

Models, LODS, UVs textures, weighting, blend shapes and animations for weapons, faces, eyes and appendages. *Please note: This is concept work/paint overs done after the modeling/texture phase. I did not do the concept/paint over, just the game assets they it is based off of.

Models, LODS, UVs textures, weighting, blend shapes and animations for weapons, faces, eyes and appendages. *Please note: This is concept work/paint overs done after the modeling/texture phase. I did not do the concept/paint over, just the game assets they it is based off of.

Models, LODS, UVs textures, weighting, blend shapes and animations for weapons, faces, eyes and appendages. *Please note: This is concept work/paint overs done after the modeling/texture phase. I did not do the concept/paint over, just the game assets they it is based off of.

Models, LODS, UVs textures, weighting, blend shapes and animations for weapons, faces, eyes and appendages.

Models, LODS, UVs textures, weighting, blend shapes and animations for weapons, faces, eyes and appendages.