Luke Napper

Human Design

/ Ai assisted

— PROJECT NAME

Safe's not fun!


— ROLE

Ai Designer

Illustration

Created design alternatives for a company logo. The company is an adventure finding app called “Safes not fun”


This is a slideshow to show the progressive iterations of the core concept centering around a caduceus and a skull with an adventure theme.

Re making APP logos to have greater appeal.

Initial Logo made by a company in Switzerland

Asking for simpler is the way to get results

Ai generated logos based on my prompts and iterations for spelling errors.

Spelling questionable, Logo Good.

Iterating with spelling improvements and refined elements.

Both Commas in place.

But he text might start to break apart at any point in the iteration process.

Recursive errors in spelling.

While the color pallet and design improve.

Simplify iterations

Restarting the prompt with the accumulated details.

Adding new elements.

And removing others.

— PROJECT NAME

Carvaggio x Elton John Monument


— ROLE

3D Design

Illustration

Ai Designer

Generated a few concepts for a piano shaped building using Elton’s piano and Caravaggio’s painting style.

Continued with leitmotifs of both artists throughout the interior and general floor plan.

BOOKING & CONTACT


— PROJECT NAME

Tiny Illegal Candy


— ROLE

Illustration, Writing, Design

Tiny Illegal Candy comes with risks: time dilation, existential pondering, and an inexplicable urge to dance the cha-cha. Proceed at your own peril, and keep it hidden from the authorities—both earthly and interdimensional



— PROJECT NAME

Various Ai assisted designs


— ROLE

Design


Creating jumping off points for the visuals is one of the greatest ways I have leveraged Ai.


Team name and logo

Logo for brick and mortar store done in inkscape

Implemented a content creation tool which allowed artists to build structures from a library of modular architectural pieces. Based on Tatooine style guides in collaboration with Lucas films.

Created buildings UV and Textures. Modeled residential buildings, commercial buildings and created LODs

Low Poly building models, LODs, vertex shading, baked lighting/AO, hand authored textures

Cryengine game engine Shader set up, texture libraries and modeling including (Waterfront buildings, hospital, hotels, police dept) for visual target buildings

Shader set up, texture libraries and modeling for visual target buildings (Cryengine)

Textured and modeled Japanese city set residential and commercial buildings