- ROLE
3d artist
- FOR
Maxis
On Simcity My Role was broad based. Modeling, Texturing, Animating, outsource feedback, lighting, props, graphics (signage) file systems, art pipeline tools and documentation.
Created high wealth, medium density buildings
Created for high wealth, medium density buildings
Created low wealth, medium density hotel buildings
Created low wealth, medium density buildings
Created high wealth & density hotels
Created low wealth, medium density buildings
Created high wealth, high density buildings
Created Japanese city set buildings and Sumo hall
Created low wealth, Medium density hotels
Created low wealth, medium density buildings.
Created nearly all in game foliage. Uv layout, texture sheets, color pallets.
Created low wealth, high density residential buildings
Created medium wealth, high density residential buildingss
Created low wealth, high density residential buildings
Created medium wealth, high density residential buildings
Created medium wealth, high density residential buildings
Created medium wealth, high density residential buildings
Created low wealth, high density residential buildings
Created medium wealth, high density residential buildingss
Created Medium wealth, high density residential buildings
Created medium wealth, high density residential buildings
Created medium wealth, high density residential buildings
Created medium wealth, high density residential buildings
Created low wealth, low density residential buildings
Created high wealth, Medium density hotels
Contributions: Prototyped high wealth, medium density residential buildings
Created the majority of the low wealth, low density commercial buildings.
Created high wealth, low density residential buildings
Created the majority of the low wealth, low density commercial buildings
Created high wealth, low density residential buildings
Created the majority of the low wealth, low density commercial buildings
Created high wealth, low density residential buildings
Created the majority of the low wealth, low density commercial buildings
Created high wealth, medium density residential buildings
Created a 1890's balloon for the balloon park
Electric transformer models for the lots, Textures and models for the solar panels
Created medium wealth, high density residential buildings
Created the majority of the low wealth, low density commercial buildings
Created high wealth, high density residential buildings
Created the majority of the low wealth, low density commercial buildings
Created the majority of the low wealth, low density commercial buildings
Created the majority of the low wealth, low density commercial buildings
Created the majority of the low wealth, low density commercial buildings
As the first 3d artist brought onto the Simcity project. I prototyped and created a good portion of the games residential, commercial and industrial (RCI) assets. I was influential in delivering the distinctive Maxis style and prototyping the visions from art directors, production and tech art.
We had incredibly tight polygon budgets that required critical thinking to work effectively. I was able to document several workflows that detailed the pipelines to new artists and outsourcing partners.
I did a large amount of technical data side setup for in game units. Placement for actors, lot objects, cars, dumpsters, signage, fire/smoke effects, lights, rubble, walking paths, foliage, bounding boxes, ect…)
In addition to modeling buildings,
I animated a great deal of the buildings.